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How to disable survival mode sven coop
How to disable survival mode sven coop










how to disable survival mode sven coop

  • Entity "func_breakable" CLASS_PLAYER is now part of the set of classifications that can be repaired by players.
  • Entity "env_explosion" effect now uses the underwater effect if the entity is submerged.
  • This prevents mapper-assigned item collection triggers from breaking when classic mode is activated and the item in question gets replaced.
  • Classic Mode: Small tweak to ItemMapping for letting the target/targetname values be carried over from replaced entities to the newly created replacements.
  • Usable with "fireonstart" and "fireonstop", these work similar to door "on opened", "on opening", etc.
  • Added event triggers "on start" and "on stop" to doors (apart from momentary), platforms, and (platform based) trains.
  • (Applies to entities such as "trigger_condition" when reading "entvars" structure.)
  • Added support for "waterlevel" property keywords DRY (0), FEET (1), WAIST (2), and HEAD (3).











  • How to disable survival mode sven coop