Entity "func_breakable" CLASS_PLAYER is now part of the set of classifications that can be repaired by players.
Entity "env_explosion" effect now uses the underwater effect if the entity is submerged.
This prevents mapper-assigned item collection triggers from breaking when classic mode is activated and the item in question gets replaced.
Classic Mode: Small tweak to ItemMapping for letting the target/targetname values be carried over from replaced entities to the newly created replacements.
Usable with "fireonstart" and "fireonstop", these work similar to door "on opened", "on opening", etc.
Added event triggers "on start" and "on stop" to doors (apart from momentary), platforms, and (platform based) trains.
(Applies to entities such as "trigger_condition" when reading "entvars" structure.)
Added support for "waterlevel" property keywords DRY (0), FEET (1), WAIST (2), and HEAD (3).