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Fallout new vegas best starting special stats
Fallout new vegas best starting special stats







Intelligence is, imo, overrated assuming you have enough DLCs to get you to at least lvl 40. You mostly just find Melee and Unarmed weapons). There are vendors specific to each combat skill in the game (except Melee and Unarmed, but most vendors carry some of each as well. It's all a matter of choice here, as ammo and choice is pretty plentiful no matter which way you decide. Just keep in mind that Science helps you out in other ways too (skill checks, allows you to craft more energy weapon ammo, and allows the use of other crafting recipes as well). There are a lot of terminals in New Vegas that open doors, and many of them (not all) are present as an alternative way to lockpicking. With Jury Rigging, you can fix it with any pistol in the Gun class).Īs I said before, Lockpicking and Science help with obtaining loot and opening up new areas. Repair is important too, especially when you get high enough with it to get the Jury Rigging perk that allows to fix any weapon with another weapon of the same class (for example: You were just able to repair a 9mm pistol with another 9mm pistol.

fallout new vegas best starting special stats fallout new vegas best starting special stats

There weren't many skill checks that I didn't pass. My favorite playthrough so far has been one in which I focused on Speech, Science, Medicine, and Barter. It's not mandatory, as there's lots of other skill checks in New Vegas. I find it better to level up four skills at a time rather than three: One for skill checks, one for healing/repairing, one for combat, and one for loot grabs (Lockpicking or Science).









Fallout new vegas best starting special stats